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Case Study : Toronto Cupcake

Website Redesign

01

Background

The Toronto Cupcake website is an online platform founded by Michelle Harrison in 2010 that offers an exquisite selection of gourmet cupcakes and chocolate confections in Canada. Their website was initially created on the idea of offering a simple space to order cupcakes and let the treats speak for themselves. But in current times the website is objectively outdated and the overall navigation system is off putting. These issues make it hard for potential customers to order and thus increase in customer loss.

03

Impact

The users found the website easy to navigate and order process became “smooth and free” according to multiple users.The overall outlook was inviting and seemed to attract the users.This suggested that the user retention improved.

02

User Research and Design

For the Project All the steps were taken into consideration from user research, design to prototyping. Various research methodologies were utilized and iterative wireframes were generated before the final design.

04

Learning

Creative iterative wireframes was useful as it cut down a lot of work for me in the prototyping stage. Letting the user do the talking instead of asking questions was much more insightful. It was also difficult as at times the user went off tangent and had to be guided back.

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B2 Center for Media, Arts and Performance

User Experience Research Project

Learn more about my Research Project.

Background

The B2 Center for Media, Arts & Performance values collaborative, cross-disciplinary experimentation that combines art, technology, media, science, performance, and radical innovation. The Black Box Experimental Studio and four studio laboratories with some of the most cutting-edge media creation and performance technology are available as facilities.

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Learning Helper

User Experience Research Project

Learn more about my Research Project.

Ideation

The focus of this project is to work on UX research for creating a webpage that can help children with learning disabilities. The Idea is to find the various games that can be utilized for learning purpose.

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